Learning From 2011
It's time to summarize at least few mistakes or epic fails of the year, hoping the next one will try to follow a better direction. I won't mention anything related to war, politic, Berlusconi, or fashion related stuff, other more prepared than me will do via pictures or posts, all I gonna talk about is the field I am concerned about: web and mobile web oriented technologies and facts. The order is completely random, so grab a mug of coffee, take few minutes, and read 'till the end, forgetting for once tl;dr philosophy ;) The Partially (Multi)? Touch Device Case This has been the most annoying fact of the year: vendors going out with freaking powerful mobile devices with touch or multi touch capable screen/hardware not exposed through the browser and only available for native apps. We are not talking about potentially "dangerous" technologies as WebGL could be, we are talking about the most basic thing able to break 140% the user experience. If a user plays a nat...