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Showing posts with the label WebGL

Native HTML5, the new IE6, and bla bla bla ...

I don't know about you guys, but I am kinda bored by all these news and tweets against Microsoft ... don't get me wrong please, you may have realized over these years I have rarely been that nice with M$ products, but there is time to complain, and time time to move forward and appreciate, at least, what we have now compared with what it was 10 years ago. IE6 is Death, Long Life to IE6 Back in time, IE6 was the kick ass browser every web developer was dreaming about: tons of security issues to hack in order to have access to any sort of private data (btw ... it's still like that ...) hybrid JScript/VBScript engines with different privileges for each language and none of them based concretely over a standard the predecessor of what we call today Ajax hybrid box model able to understand the worst markup we can possibly imagine so ... wannabe developer friendly (I'll be back to this point later) ... and so on ... with all its glory ... Why NO future IE will be the next ...

Fragment and Vertex Shaders: My Way To Load

I have finally received the fifth and amazing version of the OpenGL SuperBible book and I have already started digging into it, really well done for what I can tell. The book is mainly focused on " real OpenGL development ", something surely more suitable for tough C/C++ developers rather than Web Monkeys like me but since the book includes an OpenGL ES 2.0 related part, and since latter spec is basically what we can find in WebGL , it's always better start learning what's next knowing history and background of the used technology ... and here I am :-) Something Already Wrong I am not completely sure about " who started this techniques ", John Resig with his micro template inside script nodes with a type text/html may be the indirect responsible for a sort of growing " monster " we can see in almost every WebGL related example ... HTML Embedded Shaders, the Web 3.0 NO-GO Let me pass the therm, but 3D websites are not that far away from reality...